Version: 2023.2
言語: 日本語
public bool CompareTag (string tag);

パラメーター

tag 比較するタグ

戻り値

bool true if the GameObject has the given tag, false otherwise.

説明

Is this GameObject tagged with tag ?

The example below shows CompareTag check a Collider having a tag of Player.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }

public bool CompareTag (TagHandle tag);

パラメーター

tag A TagHandle representing the tag to compare.

戻り値

bool true if the GameObject has the given tag, false otherwise.

説明

Is this GameObject tagged with tag?

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

The example below shows CompareTag to check if a Collider has a tag of Player, using a TagHandle:

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }
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