current | 現在の値 |
target | 移動先となる値 |
maxDelta | The maximum change applied to the current value. |
current
から target
まで、maxDelta
のスピードで移動します。
This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta
and that the current value is never greater than the target
value.
Negative values of maxDelta
pushes the value away from target
.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }