Version: 2023.2
言語: 日本語
public float randomDirectionAmount ;

説明

パーティクルの初期角度をランダムにします。

This accepts values from 0 to 1, where 0 causes the particles to retain their default direction and 1 causes a completely random direction. Values in between 0 and 1 blend the default shape direction with a random direction. This means that at 0.5, you get 50% of the default shape and 50% of a randomized direction. See Also: ParticleSystem.ShapeModule.shapeType.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961