Version: 2023.2
言語: 日本語
public float fraction ;

説明

レイで衝突が発生した地点の、距離を表す少数

If the ray's direction vector is normalized, then this value is the distance between the origin and the hit point. If the direction is not normalized then this distance is expressed as a "fraction" (which could be greater than 1) of the vector's magnitude.

See Also: point.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);

//If something was hit. if (hit.collider != null) { Debug.Log(hit.fraction); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961