レイで衝突が発生した地点の、距離を表す少数
If the ray's direction vector is normalized, then this value is the distance between the origin and the hit point. If the direction is not normalized then this distance is expressed as a "fraction" (which could be greater than 1) of the vector's magnitude.
See Also: point.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
//If something was hit. if (hit.collider != null) { Debug.Log(hit.fraction); } } }