Version: 2023.2
言語: 日本語

AsyncGPUReadback

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Allows the asynchronous read back of GPU resources.

This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. See Also: AsyncGPUReadbackRequest.

See Also: SystemInfo.supportsAsyncGPUReadback, SystemInfo.supportsAsyncGPUReadback.

Static 関数

RequestRetrieves data asynchronously from a GPU resource.
RequestAsyncRetrieves data asynchronously from a GPU resource.
RequestIntoNativeArrayRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeArrayAsyncRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeSliceRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeSliceAsyncRetrieves data asynchronously from a GPU Texture resource.
WaitAllRequestsWaits until the completion of every request.
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