Version: 2023.2
言語: 日本語
public int layerMask ;

説明

A 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.

Unity interprets the mask as binary. So a mask value of -1 allows you to add renderers from all layers to the structure, a value of 1 only allows objects on layer 0, and a value of 2 only allows objects on layer 1, for example.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961