Version: 2023.2
言語: 日本語
public GraphicsBuffer vertexBuffer ;

説明

The vertex buffer that Unity uses to define the ray tracing geometry instance.

Define the vertex buffer format by specifiying a list of vertex attributes in vertexAttributes array.

You can use a common vertex buffer and index buffer to define multiple geometry instances with different properties (for example different materials).

Use GraphicsBuffer.Target.Vertex | GraphicsBuffer.Target.Raw for the Target parameter when creating the vertex buffer from scripts.

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