Version: 2023.2
言語: 日本語
public string[] optionalDoubleSidedShaderKeywords ;

説明

An array of Shader Keywords for defining double-sided geometries.

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.

See Also: RayTracingAccelerationStructure.

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