Version: 2023.2
言語: 日本語

RenderQueueRange

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Describes a material render queue range.

See Also: ScriptableRenderContext.DrawRenderers, FilteringSettings.renderQueueRange.

Static 変数

allA range that includes all objects.
maximumBoundMaximum value that can be used as a bound.
minimumBoundMinimum value that can be used as a bound.
opaqueA range that includes only opaque objects.
transparentA range that includes only transparent objects.

変数

lowerBoundInclusive lower bound for the range.
upperBoundInclusive upper bound for the range.

コンストラクタ

RenderQueueRangeCreate a render queue range struct.
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