Version: 2023.2
言語: 日本語
public float velocityY ;

説明

The Y component of the linear velocity of the Rigidbody in units per second.

This property allows you to read or write only the Y component of the linear velocity of the Rigidbody without affecting the X component if the linear velocity.

See Also: Rigidbody2D.velocity and Rigidbody2D.velocityX.

using UnityEngine;

// Ensure that the maximum vertical speed moving up isn't larger than the configurable value. public class Example : MonoBehaviour { public float MaximumVerticalSpeed = 2f;

private Rigidbody2D rb;

void Start() { rb = GetComponent<Rigidbody2D>(); }

void FixedUpdate() { // Clamp the vertical speed. if (rb.velocityY > MaximumVerticalSpeed) { rb.velocityY = MaximumVerticalSpeed; } } }
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