Version: 2023.2
言語: 日本語

SelectIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.FilterAttribute

マニュアルに切り替える

説明

Include only the specified shader keywords in the build if the data field doesn't match the condition.

If the data field under SelectIf doesn't match the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;

See Also: FilterAttribute.

コンストラクタ

SelectIfNotAttributeInclude only the specified shader keywords in the build if the data field doesn't match the condition.

継承メンバー

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961