Version: 2023.2
言語: 日本語
public static Vector3 Reflect (Vector3 inDirection, Vector3 inNormal);

パラメーター

inDirection The direction vector towards the plane.
inNormal The normal vector that defines the plane.

説明

法線で定義された平面でベクトルを反射します。

This method calculates the reflection vector using the following formula: v = inDirection - 2 * inNormal * dot(inDirection inNormal). The inNormal vector defines a plane. A plane's normal is the vector that is perpendicular to its surface. The inDirection vector is treated as a directional arrow coming into the plane. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


Reflection of a vector off a plane.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;

void Update() { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961