Version: 5.4
public static int IntField (int value, params GUILayoutOption[] options);
public static int IntField (int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField (string label, int value, params GUILayoutOption[] options);
public static int IntField (string label, int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField (GUIContent label, int value, params GUILayoutOption[] options);
public static int IntField (GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

パラメーター

label Int Field の前に表示するオプションのラベル
value 編集する値
style オプションの GUIStyle
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

int ユーザーによって設定された値

説明

整数を入力するための Text Field を作成します。


Clone the Selected object a number of times.

    // Editor Script that clones the selected GameObject a number of times.
    
    class EditorGUILayoutIntField extends EditorWindow {
    
        var clones : int = 1;
        
        @MenuItem("Examples/Clone Object")
        static function Init() {
            var window = GetWindow(EditorGUILayoutIntField);
            window.Show();
        }
        
        function OnGUI() {
            sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);
            if(GUILayout.Button("Clone!"))
                for(var i = 0; i < clones; i++)
                    Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
        }
    }
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