Version: 5.4
public static uint GetTotalReservedMemory ();

説明

リザーブしたシステムメモリの量を返します。

Unity requests an amount of memory the game will use. GetTotalReservedMemory is the full amount that Unity currently has. Part of this memory is used by the game using GetTotalAllocatedMemory and the remained being stored but unused.

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