Version: 5.6
public string name ;

説明

オブジェクト名

ゲームオブジェクトおよびすべてのアタッチされたコンポーネントで同じ名前を共有します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree;

void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar";

//Displays their names in the console. Debug.Log("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961