Version: 2022.3
言語: 日本語
public static Enum EnumFlagsField (Rect position, Enum enumValue);
public static Enum EnumFlagsField (Rect position, Enum enumValue, GUIStyle style);
public static Enum EnumFlagsField (Rect position, string label, Enum enumValue);
public static Enum EnumFlagsField (Rect position, string label, Enum enumValue, GUIStyle style);
public static Enum EnumFlagsField (Rect position, GUIContent label, Enum enumValue);
public static Enum EnumFlagsField (Rect position, GUIContent label, Enum enumValue, GUIStyle style);
public static Enum EnumFlagsField (Rect position, GUIContent label, Enum enumValue, bool includeObsolete= false, GUIStyle style= null);

パラメーター

position Rectangle on the screen to use for the enum flags field.
label Optional label to display in front of the enum flags field.
enumValue Enum flags value (Only supports enum values for enum types with int as the underlying type).
style オプションの GUIStyle
includeObsolete Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.

戻り値

Enum The enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

説明

Displays a menu with an option for every value of the enum type when clicked. An option for the value 0 with name "Nothing" and an option for the value ~0 (that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values 0 and ~0 can be overriden by defining these values in the enum type.

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e. ~0 in an unchecked context or the MaxValue constant for the type).


Simple editor window that shows the enum flags field.

using UnityEditor;
using UnityEngine;

class EnumFlagsFieldExample : EditorWindow { enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option }

ExampleFlagsEnum m_Flags;

[MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); }

void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961