Version: 2017.1

BuildAssetBundleOptions

enumeration

매뉴얼로 전환

설명

Asset Bundle building options.

See Also: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.

변수

NoneBuild assetBundle without any special option.
UncompressedAssetBundleDon't compress the data when creating the asset bundle.
DisableWriteTypeTreeDo not include type information within the AssetBundle.
DeterministicAssetBundleBuilds an asset bundle using a hash for the id of the object stored in the asset bundle.
ForceRebuildAssetBundleForce rebuild the assetBundles.
IgnoreTypeTreeChangesIgnore the type tree changes when doing the incremental build check.
AppendHashToAssetBundleNameAppend the hash to the assetBundle name.
ChunkBasedCompressionUse chunk-based LZ4 compression when creating the AssetBundle.
StrictModeDo not allow the build to succeed if any errors are reporting during it.
DryRunBuildDo a dry run build.
DisableLoadAssetByFileNameDisables Asset Bundle LoadAsset by file name.
DisableLoadAssetByFileNameWithExtensionDisables Asset Bundle LoadAsset by file name with extension.
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