Version: 2017.1
public static bool enableAmbientOcclusion ;

설명

Enable baked ambient occlusion (AO).

Ambient Occlusion (AO) approximates how much ambient lighting (lighting not coming from a specific direction) can hit a point on a surface. It darkens creases, holes and surfaces that are close to each other. Such areas block out or occlude ambient light, hence they appear darker. You can configure if AO should affect direct lighting, indirect lighting or both. The default is indirect lighting only. AO on direct lighting is not physically correct but can be used to achieve a specific art style.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961