Version: 2017.1

NetworkInstanceId

struct in UnityEngine.Networking

매뉴얼로 전환

설명

This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

정적 변수

InvalidA static invalid NetworkInstanceId that can be used for comparisons.

변수

ValueThe internal value of this identifier.

Public 함수

IsEmptyReturns true if the value of the NetworkInstanceId is zero.
ToStringReturns a string of "NetID:value".
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961