Version: 2017.1

NetworkServer.SendUnreliableToReady<MSG>(short,MSG)

매뉴얼로 전환

파라미터

msg Message structure.
msgType Message type.

반환

void Success if message is sent.

설명

Send given message structure as an unreliable message only to ready clients.

See Networking.NetworkClient.Ready.

using UnityEngine;
using UnityEngine.Networking;

public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public struct ScoreMessage { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToReady<ScoreMessage>(MyMsgTypes.MSG_SCORE, msg); } }
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