Version: 2017.1

PlayerSettings.stripUnusedMeshComponents

매뉴얼로 전환
public static bool stripUnusedMeshComponents ;

설명

Should unused Mesh components be excluded from game build?

When this setting is on, Mesh components (e.g. tangent vectors, vertex colors etc.) that are not in use will be removed. This is good for game data size and runtime performance.

However, be aware of this flag if you're switching shaders on some objects at runtime. For example, if a mesh uses a simple Diffuse shader when building the game, Unity will remove tangent vectors since they are not needed. If you'd want to switch to a bumpmapped shader on this mesh at runtime, you will not get proper tangent data since it was removed!

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961