Version: 2017.2
public static string TextArea (Rect position, string text, GUIStyle style= EditorStyles.textField);

파라미터

position Rectangle on the screen to use for the text field.
text The text to edit.
style Optional GUIStyle.

반환

string The text entered by the user.

설명

Make a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

// Create a window where you can have notes
// This doesnt preserve the notes between sessions.
//
// check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea extends EditorWindow {

var note : String = "Notes:\n->";

@MenuItem("Examples/Notes") static function Init() { var window = GetWindow(EditorGUITextArea); window.Show(); }

function OnGUI() { note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note); if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close")) this.Close(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961