Version: 2017.2
public void ShowPopup ();

설명

Shows an Editor window using popup-style framing.

This means the window has no frame, and is not draggable. It is intended for showing something like a popup menu within an existing window.



Opening a window using this method will not give it the functionality of a popup window, only the styling. For full popup functionality (eg, auto closing when the window loses focus), use PopupWindow.

using UnityEngine;
using UnityEditor;

public class ShowPopupExample : EditorWindow { [MenuItem("Example/ShowPopup Example")] static void Init() { ShowPopupExample window = ScriptableObject.CreateInstance<ShowPopupExample>(); window.position = new Rect(Screen.width / 2, Screen.height / 2, 250, 150); window.ShowPopup(); }

void OnGUI() { EditorGUILayout.LabelField("This is an example of EditorWindow.ShowPopup", EditorStyles.wordWrappedLabel); GUILayout.Space(70); if (GUILayout.Button("Agree!")) this.Close(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961