Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

ICustomLightEditor

interface in UnityEditor.Experimental

매뉴얼로 전환

설명

Custom light inspector class for a RenderPipelineAsset.

When writing a Scriptable Render Pipeline, you do not always want to use default editor for the lights. For example; the render pipeline might not support LightLayers. You can extend this interface in conjunction with the CustomLightEditorAttribute to enable custom Light editor rendering. See Also: CustomLightEditorAttribute, LightEditor.

using UnityEditor;
using UnityEditor.Experimental;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;

// This is a custom Light Editor for the HDPipeline [CustomLightEditor(typeof(HDRenderPipeline))] public class LightEditor : ICustomLightEditor { public void OnInspectorGUI(UnityEditor.LightEditor lightEditor) { // Draw the default light editor UI lightEditor.DefaultOnInspectorGUI();

var light = lightEditor.target as Light; var additionalData = light.GetComponent<AdditionalLightData>();

// if there is no additional light data // add an option to create it. if (additionalData == null) { if(GUILayout.Button("Add additional light Data")) { light.gameObject.AddComponent<AdditionalLightData>(); } } } }

Public 함수

OnInspectorGUIImplement this function to make a custom light inspector.
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