Version: 2017.2
public static int Toolbar (Rect position, int selected, string[] texts);
public static int Toolbar (Rect position, int selected, Texture[] images);
public static int Toolbar (Rect position, int selected, GUIContent[] contents);
public static int Toolbar (Rect position, int selected, string[] texts, GUIStyle style);
public static int Toolbar (Rect position, int selected, Texture[] images, GUIStyle style);
public static int Toolbar (Rect position, int selected, GUIContent[] contents, GUIStyle style);
public static int Toolbar (Rect position, int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize);

파라미터

position Rectangle on the screen to use for the toolbar.
selected The index of the selected button.
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.
buttonSize Determines how toolbar button size is calculated.

반환

int The index of the selected button.

설명

Make a toolbar.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961