Version: 2017.2
public static Vector3 ScaleHandle (Vector3 scale, Vector3 position, Quaternion rotation, float size);

파라미터

scale Scale to modify.
position The position of the handle.
rotation The rotation of the handle.
size Allows you to scale the size of the handle on-scren.

반환

Vector3 The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

설명

Make a Scene view scale handle.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

This will behave like the built-in scale tool


Scale handle that will appear whenever you select the GameObject.

// Name this script "ScaleAtPointEditor"
using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(ScaleAtPoint))] [CanEditMultipleObjects] public class ScaleAtPointEditor : Editor { public void OnSceneGUI() { ScaleAtPoint t = (target as ScaleAtPoint);

EditorGUI.BeginChangeCheck(); Vector3 scale = Handles.ScaleHandle(t.scale, Vector3.zero, Quaternion.identity, 1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Scaled ScaleAt Point"); t.scale = scale; t.Update(); } } }

And the script Attached to this GameObject:

// Name this script "ScaleAtPoint"
using UnityEngine;
[ExecuteInEditMode]
public class ScaleAtPoint : MonoBehaviour
{
    public Vector3 scale = Vector3.one;
    public void Update()
    {
        transform.localScale = scale;
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961