The type of transition that will be applied to the targetGraphic when the state changes.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { public Button btnMain;
void SomeFunction() { //Sets the main button's transition setting to "Color Tint". btnMain.transition = Selectable.Transition.ColorTint; } }