Version: 2017.3
public bool usedByEffector ;

설명

Whether the collider is used by an attached effector or not.

When checked, the Collider2D continues to work as a collision or trigger area however it will also be used by any Effector2D on the same GameObject.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961