Version: 2017.3
public float inTangent ;

설명

Describes the tangent when approaching this point from the previous point in the curve.

The angle needs to be expressed in radians.

The tangent is really just the gradient of the slope, as in "change in y / change in x"

See Also: outTangent.

using UnityEngine;

public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;

void Start() { Keyframe[] ks = new Keyframe[3];

ks[0] = new Keyframe(0, 0); ks[0].inTangent = 1.5708f; // 90 degrees up

ks[1] = new Keyframe(4, 0); ks[1].inTangent = 0; // straight

ks[2] = new Keyframe(6, 0); ks[2].inTangent = -1.5708f; // 90 degrees down

animCurve = new AnimationCurve(ks); }

void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961