Version: 2017.3

NetworkServer.SpawnWithClientAuthority

매뉴얼로 전환
public static bool SpawnWithClientAuthority (GameObject obj, GameObject player);
public static bool SpawnWithClientAuthority (GameObject obj, Networking.NetworkConnection conn);
public static bool SpawnWithClientAuthority (GameObject obj, Networking.NetworkHash128 assetId, Networking.NetworkConnection conn);

파라미터

obj The object to spawn.
player The player object to set Client Authority to.
assetId The assetId of the object to spawn. Used for custom spawn handlers.
conn The connection to set Client Authority to.

반환

bool True if the object was spawned.

설명

This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.

This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.

using UnityEngine;
using UnityEngine.Networking;

class TestBehaviour : NetworkBehaviour { public GameObject otherPrefab; [Command] public void CmdSpawn() { GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity); NetworkServer.SpawnWithClientAuthority(go, connectionToClient); } }
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