Version: 2017.3

SyncVarAttribute

class in UnityEngine.Networking

매뉴얼로 전환

설명

[SyncVar] is an attribute that can be put on member variables of NetworkBehaviour classes. These variables will have their values sychronized from the server to clients in the game that are in the ready state.

Setting the value of a [SyncVar] marks it as dirty, so it will be sent to clients at the end of the current frame. Only simple values can be marked as [SyncVars]. The type of the SyncVar variable cannot be from an external DLL or assembly.

using UnityEngine;
using UnityEngine.Networking;

public class Ship : NetworkBehaviour { [SyncVar] public int health = 100;

[SyncVar] public float energy = 100; }

The allowed SyncVar types are;

• Basic type (byte, int, float, string, UInt64, etc)
• Built-in Unity math type (Vector3, Quaternion, etc),
• Structs containing allowable types .

변수

hookThe hook attribute can be used to specify a function to be called when the sync var changes value on the client.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961