Version: 2017.3

NonSerializable

매뉴얼로 전환

설명

The NonSerialized attribute marks a variable to not be serialized.

This way you can keep a variable public and Unity will not attempt to serialize it or show it in the inspector

class Test
{
    // p will not be shown in the inspector or serialized
    [System.NonSerialized]
    public int p = 5;
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961