Version: 2017.3

RequireComponent

class in UnityEngine

매뉴얼로 전환

설명

The RequireComponent attribute automatically adds required components as dependencies.

When you add a script which uses RequireComponent to a GameObject, the required component will automatically be added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. Using RequireComponent this will be done automatically, thus you can never get the setup wrong. Note that RequireComponent only checks for missing dependencies during the moment the component is added to a GameObject. Existing instances of the component whose GameObject lacks the new dependencies will not have those dependencies automatically added.

using UnityEngine;

// PlayerScript requires the GameObject to have a Rigidbody component [RequireComponent(typeof(Rigidbody))] public class PlayerScript : MonoBehaviour { Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { rb.AddForce(Vector3.up); } }

생성자

RequireComponentRequire a single component.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961