Version: 2017.3

ITilemap

class in UnityEngine.Tilemaps

매뉴얼로 전환

설명

Class passed onto tiles when information is queried from the tiles.

This handles editor preview tiles when painting on a Tilemap in Editor mode.

변수

cellBoundsReturns the boundaries of the Tilemap in cell size.
localBoundsReturns the boundaries of the Tilemap in local space size.
originThe origin of the Tilemap in cell position.
sizeThe size of the Tilemap in cells.

Public 함수

GetColorGets the color of a tile given the XYZ coordinates of a cell in the tile map.
GetComponentReturns the component of type T if the GameObject of the tile map has one attached, null if it doesn't.
GetSpriteGets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map.
GetTileGets the tile at the given XYZ coordinates of a cell in the tile map.
GetTileFlagsGets the TileFlags of the Tile at the given position.
GetTransformMatrixGets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map.
RefreshTileRefreshes a tile at the given XYZ coordinates of a cell in the tile map.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961