Version: 2017.3

WaitWhile

class in UnityEngine

/

다음으로부터 상속:CustomYieldInstruction

매뉴얼로 전환

설명

Suspends the coroutine execution until the supplied delegate evaluates to false.

WaitWhile can only be used with a yield statement in coroutines.

The supplied delegate will be executed each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate. When the delegate finally evaluates to false, the coroutine will proceed with its execution.

using UnityEngine;
using System.Collections;

public class WaitWhileExample : MonoBehaviour { public int frame;

void Start() { StartCoroutine(Example()); }

IEnumerator Example() { Debug.Log("Waiting for prince/princess to rescue me..."); yield return new WaitWhile(() => frame < 10); Debug.Log("Finally I have been rescued!"); }

void Update() { if (frame <= 10) { Debug.Log("Frame: " + frame); frame++; } } }

생성자

WaitWhileInitializes a yield instruction with a given delegate to be evaluated.

상속된 멤버

변수

keepWaitingIndicates if coroutine should be kept suspended.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961