Version: 2017.3
public float forwardSlip ;

설명

Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.

    // Prints "braking slip!" when tire slips badly.
    function FixedUpdate() {
        var hit : WheelHit;
        var wheel : WheelCollider = GetComponent.<WheelCollider>();
        if( wheel.GetGroundHit( hit ) ) {
            if( hit.forwardSlip > 0.5 )
                print ("braking slip!");
        }
    }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961