Camera.nonJitteredProjectionMatrix

매뉴얼로 전환
public Matrix4x4 nonJitteredProjectionMatrix ;

설명

Get or set the raw projection matrix with no camera offset (no jittering).

For many temporal image effects, the camera that is currently rendering needs to be slightly offset from the default projection (that is, the camera is ‘jittered’). Use this function to specify the default (non-jittered) perspective matrix that was used before the offset was applied. It is posible to configure whether the jittered or non jittered matrix should be used for objects rendered after the opaque objects pass (transparent objects for example), see Camera.useJitteredProjectionMatrixForTransparentRendering.

If you use motion vectors and camera jittering together, use this property to keep the motion vectors stable between frames.

Set the jittered matrix using Camera.projectionMatrix.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961