EditorGUI.BeginDisabledGroup

매뉴얼로 전환
public static void BeginDisabledGroup (bool disabled);

파라미터

disabledBoolean specifying if the controls inside the group should be disabled.

설명

Create a group of controls that can be disabled.

If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.

Note: The use of EditorGUI.DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mechanism. Please refer to the EditorGUI.DisabledScope documentation for more information.

canJump = EditorGUILayout.Toggle ("Can Jump", canJump);

// Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup (canJump == false); jumpHeight = EditorGUILayout.FloatField ("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup ();

The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961