public JointMotor motor ;

설명

The motor will apply a force up to a maximum force to achieve the target velocity in degrees per second.

The motor tries to reach JointMotor.targetVelocity angular velocity in degrees per second. The motor will only be able to reach targetVelocity, if JointMotor.force is sufficiently large. If the joint is spinning faster than targetVelocity the motor will break. A negative targetVelocity will make the motor spin in the opposite direction.

The force is the maximum torque the motor can exert. If it is zero the motor is disabled.

The motor will brake when it is spinning faster than targetVelocity only, if JointMotor.freeSpin is false. If freeSpin is true the motor will not brake.

See Also: useMotor, JointMotor.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointMotor motor = hinge.motor; motor.force = 100; motor.targetVelocity = 90; motor.freeSpin = false; hinge.motor = motor; hinge.useMotor = true; } }

Modifying the motor does not automatically enable the motor.

Enabling the motor overrides the spring, given the spring was enabled. If the motor is again disabled the spring will be restored.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961