public float modellingTolerance ;

설명

Maximum size of gaps that can be ignored for GI (multiplier on pixel size).

Can be used to alleviate issues when objects are close together and the gap between the objects should not be used in the calculation of GI. In some cases having an object near a surface may cause a dark halo on the surface around the perimeter of the object because there is a small gap between the object and the surface where nearly no light will enter causing a very dark pixel. These dark pixels can look bad if they are partially visible and not completely obscured by the object. Increasing the modelling tolerance will make the GI calculation ignore the parts of the pixel that are very near another surface. The value is multiplier on the pixel size. If you want to ignore 5cm gaps with a realtime resolution of 2 texels per meter you would need a modelling tolerance of 0.01.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961