NetworkServer.SpawnWithClientAuthority

매뉴얼로 전환
public static bool SpawnWithClientAuthority (GameObject obj, GameObject player);
public static bool SpawnWithClientAuthority (GameObject obj, Networking.NetworkConnection conn);
public static bool SpawnWithClientAuthority (GameObject obj, Networking.NetworkHash128 assetId, Networking.NetworkConnection conn);

파라미터

objThe object to spawn.
playerThe player object to set Client Authority to.
assetIdThe assetId of the object to spawn. Used for custom spawn handlers.
connThe connection to set Client Authority to.

반환

bool True if the object was spawned.

설명

This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.

This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.

using UnityEngine;
using UnityEngine.Networking;

class TestBehaviour : NetworkBehaviour { public GameObject otherPrefab; [Command] public void CmdSpawn() { GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity); NetworkServer.SpawnWithClientAuthority(go, connectionToClient); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961