public bool worldSpace ;

설명

Drop new trail points in world space, regardless of Particle System Simulation Space.

When set to true, trails will always be in world space, and will not move relative to the Transform component. When set to false, trails will move with the particle system transform, if also using local Simulation Space. See Also: ParticleSystem.MainModule.simulationSpace.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool worldSpace = true;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; main.startLifetime = 0.5f;

var trails = ps.trails; trails.enabled = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }

void Update() { ps.transform.position = new Vector3(Mathf.Sin(Time.time * 2.0f) * 2.0f, 0.0f, 0.0f);

var trails = ps.trails; trails.worldSpace = worldSpace; }

void OnGUI() { worldSpace = GUI.Toggle(new Rect(25, 25, 200, 30), worldSpace, "World Space"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961