public float maxParticleSize ;

설명

Clamp the maximum particle size.

Particles can become very heavy on fillrate. Use this setting to make sure they don't use too much performance when up close to the viewer.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; private ParticleSystemRenderer psr; public float minSize = 0.0f; public float maxSize = 1.0f;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

var main = ps.main; main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 5.0f); }

void Update() { psr.minParticleSize = minSize; psr.maxParticleSize = maxSize; }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Minimum Screen Space Size"); GUI.Label(new Rect(25, 80, 200, 30), "Maximum Screen Space Size");

minSize = GUI.HorizontalSlider(new Rect(245, 45, 100, 30), minSize, 0.0f, 1.0f); maxSize = GUI.HorizontalSlider(new Rect(245, 85, 100, 30), maxSize, 0.0f, 1.0f); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961