Use the PlayableGraph to manage Playable creations and destructions.

The PlayableGraph is also the link to different systems, through structs that implement IPlayableOutput. For example, AnimationPlayableOutput or AudioPlayableOutput.

Connect | Connects two Playable instances. |

Destroy | Destroys the graph. |

DestroyOutput | Destroys the PlayableOutput. |

DestroyPlayable | Destroys the Playable. |

DestroySubgraph | Destroys the Playable and all its inputs, recursively. |

Disconnect | Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated. |

Evaluate | Evaluates all the PlayableOutputs in the graph, and updates all the connected Playables in the graph. |

GetOutput | Get PlayableOutput at the given index in the graph. |

GetOutputByType | Get PlayableOutput of the requested type at the given index in the graph. |

GetOutputCount | Returns the number of PlayableOutput in the graph. |

GetOutputCountByType | Get the number of PlayableOutput of the requested type in the graph. |

GetPlayableCount | Returns the number of Playable owned by the Graph. |

GetResolver | Returns the table used by the graph to resolve ExposedReferences. |

GetRootPlayable | Returns the Playable with no output connections at the given index. |

GetRootPlayableCount | Returns the number of Playable owned by the Graph that have no connected outputs. |

GetTimeUpdateMode | Returns how time is incremented when playing back. |

IsDone | Indicates that a graph has completed its operations. |

IsPlaying | Indicates that a graph is presently running. |

IsValid | Returns true if the PlayableGraph has been properly constructed using PlayableGraph.CreateGraph and is not deleted. |

Play | Plays the graph. |

SetResolver | Changes the table used by the graph to resolve ExposedReferences. |

SetTimeUpdateMode | Changes how time is incremented when playing back. |

Stop | Stops the graph, if it is playing. |

Create | Creates a PlayableGraph. |

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