public static bool useOcclusionMesh ;

설명

Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default.

The occlusion mesh prevents GPU work from happening on portions of the eye texture that won't be visible in the HMD. Disabling this will lead to a decrease in GPU rendering performance. However, this may be needed to deal with certain features such as the grab pass.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961