DownloadHandlerAssetBundle

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.DownloadHandler

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설명

A DownloadHandler subclass specialized for downloading AssetBundles.

This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.

변수

assetBundleReturns the downloaded AssetBundle, or null. (Read Only)

생성자

DownloadHandlerAssetBundleStandard constructor for non-cached asset bundles.

보호되는 함수

GetDataNot implemented. Throws NotSupportedException.
GetTextNot implemented. Throws NotSupportedException.

정적 함수

GetContentReturns the downloaded AssetBundle, or null.

상속된 멤버

변수

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.
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