DownloadHandlerBuffer

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.DownloadHandler

매뉴얼로 전환

설명

A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.

This is a general-purpose DownloadHandler subclass. It stores received data in native memory. It will preallocated a data buffer based on any received Content-Length header, but will expand its buffer should the actual download size exceed the value of Content-Length header (or if a Content-Length header is not received).

Note: When accessing DownloadHandler.data or DownloadHandler.text on this subclass, a new byte array or string will be allocated each time the property is accessed.

생성자

DownloadHandlerBufferDefault constructor.

보호되는 함수

GetDataReturns a copy of the contents of the native-memory data buffer as a byte array.

정적 함수

GetContentReturns a copy of the native-memory buffer interpreted as a UTF8 string.

상속된 멤버

변수

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961