The aspect ratio of the projection.
This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. See Also: projector component.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.aspectRatio = 2.0F; } }