interface in UnityEditor.Experimental.U2D
매뉴얼로 전환Interface that defines the functionality available for classes that inherits SpriteEditorModuleBase.
Used by Sprite Editor Window to encapsulate functionality accessible for Sprite Editor modules when editing Sprite data.
editingDisabled | Indicates that if Sprite data editing should be disabled; for example when the Editor is in Play Mode. |
enableMouseMoveEvent | Indicates if ISpriteEditor should be interested in mouse move events. |
selectedSpriteRect | The current selected Sprite rect data. |
spriteRects | Sets current available Sprite rects. |
windowDimension | Property that defines the window's current screen position and size. |
ApplyOrRevertModification | The method will inform current active SpriteEditorModuleBase to apply or revert any data changes. |
GetDataProvider | Gets data provider that is supported by the current selected Assets's importer. |
GetMainVisualContainer | Returns a VisualElement for attaching child VisualElement onto the main view of a ISpriteEditor. |
HandleSpriteSelection | The method updates ISpriteEditor.selectedSpriteRect based on current mouse down event and ISpriteEditor.spriteRects available. |
RequestRepaint | Request to repaint the current view. |
SetDataModified | Indicates that there has been a change of data. In Sprite Editor Window, this enables the 'Apply' and 'Revert' button. |
SetPreviewTexture | Sets a custom texture to be used by the ISpriteEditor during setup of the editing space. |