class in UnityEngine.Experimental.U2D
매뉴얼로 전환A list of methods designed for reading and writing to the rich internal data of a Sprite.
It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.
GetBindPoses | Returns an array of BindPoses. |
GetBones | Returns a list of SpriteBone in this Sprite. |
GetBoneWeights | Returns a list of BoneWeight that corresponds to each and every vertice in this Sprite. |
GetIndices | Returns a list of indices. This is the same as Sprite.triangle. |
GetVertexAttribute | Retrieves a strided accessor to the internal vertex attributes. |
GetVertexCount | Returns the number of vertices in this Sprite. |
HasVertexAttribute | Checks if a specific channel exists for this Sprite. |
SetBindPoses | Sets the bind poses for this Sprite. |
SetBones | Sets the SpriteBones for this Sprite. |
SetBoneWeights | Sets the BoneWeight for this Sprite. The length of the input array must match the number of vertices. |
SetIndices | Set the indices for this Sprite. This is the same as Sprite.triangle. |
SetVertexAttribute | Sets a specific channel of the VertexAttribute. |
SetVertexCount | Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes. |